What I mean is that both [line~] and [vline~] receive their messages on block
boundaries.But unlike [line~], [vline~] can start/end ramps and jump to the
values you give it without beinglimited by block boundaries.
Another example with my day-long block sizes:
At noon on Monday you send a bang to [metro 150]--[tgl]--[vline~]. You'll
haveto wait until noon Tuesday to hear the result, but you _will_ hear that
same pattern of ones andzeros spaced 150ms apart that you were sending on
Monday, even though the block size lasts aday. That's the strength of [vline~].
On the other hand, the [line~] object would just take the last [tgl] value it
received on Monday(before it begins computing Tuesday's block), and it would
just repeat that value the entire day of Tuesday. If you had sent it a ramp
time, you would get your ramp Tuesday, but it would necessarilystretch across
the entire day of Tuesday because that is the block size.
Essentially-- you can't send a message that would interrupt the [vline~]
object's perform routineand feed it new values. But because block sizes are
usually small, I can't think of asituation where you'd need to do that.
It occurs to me I could be wrong about any or all of this. If so I'm certain
Matt or Miller can setme straight.
-Jonathan
-Jonathan
On Saturday, September 26, 2015 10:24 AM, i go bananas
<[email protected]> wrote:
In that case, maybe an even simpler question:
What is the difference between sending a [1, 0 50( message to vline as opposed
to line ?
Why does line exhibit jitter, if both only trigger on block boundaries?
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list