Doesn't the audibility of zipper noise depend on the duration of the ramp?
I seem to remember some Supercollider tutorials that used Line.kr witha
duration of a second or so, and I don't remember hearing zipper noise.
(Alsomade a little Pd demo using [bang~] and a counter, but I don't know what
Idid with it.)
-Jonathan
On Friday, October 2, 2015 7:41 PM, Matt Barber <[email protected]>
wrote:
You'll get zipper noise with the samphold per block approach.Cost to
dereference a struct member is probably a little more than just using or
getting a value. It's possible it'll be cached, though.On Oct 2, 2015 5:26 PM,
"Jonathan Wilkes via Pd-list" <[email protected]> wrote:
There are probably a lot more ways to implement ramps. For example, youcould
increment only at block boundaries and just repeat that value for therest of
the block. That would looks a lot like Supercollider's "kr" ugens. (Iactually
thought that's how [line~] worked until I looked at the code.)
Btw-- does it cost anything significant to dereference x->x_inc inside thewhile
loop of line_tilde_perform? Or is the compiler able to somehowoptimize that?
-Jonathan
On Friday, October 2, 2015 11:36 AM, i go bananas <[email protected]>
wrote:
Hi, me again.
Thanks for the discussion. It has really opened my eyes.
So, i got my naive c++ implementation of line~ basically working.
And of course, just running a for loop incrementing by ticks, i run into the
exact precision error that this block quantizing seems to avoid. My line from
0 to 100 over 44100 samples only gets to 99.93
So, i also need to add something like pd's block quantization to make sure my
line goes all the way to the specified value.
My questions then are 2:
Is pd's method the way i should do it? Or is there a better alternative?
And, if i do it the pd way, how does that work? Does the increment get updated
every block? Or is it just the last block that is stretched?
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