Hm... still, I can't get that value from within a patch because of your design 
constraints, right?


     On Tuesday, October 6, 2015 2:20 PM, Miller Puckette <[email protected]> wrote:
   

 So in that case you'd really want a different metric, perhaps 'what was the
minimum fill count while the file was playing'.

cheers
M

On Tue, Oct 06, 2015 at 05:40:27PM +0000, Jonathan Wilkes via Pd-list wrote:
> But as Matt's student I want to be able to measure the time it takes to open 
> the file, to make a more informed decision when I design my patch.  I wantthe 
> pure data when I'm only opening a few soundfiles, and then Iwant the pure 
> data when I try to open lots of files.  Pd already gives me[realtime] which I 
> could use to create non-deterministic patches.  Obviouslyits author realized 
> that the ability to measure time outweighs the risk of doingthat.  One would 
> assume that same tradeoff to be equally important, if notmoreso, for the few 
> instances of object behavior which [realtime] cannotmeasure.
> The other students are now rolling their eyes.  I think they're on to me.
> -Jonathan
> 
> 
> 
>      On Tuesday, October 6, 2015 12:11 PM, Miller Puckette <[email protected]> 
>wrote:
>    
> 
>  A worthy question.
> 
> If you want the soundfile to start exactly when you specify it (I think this
> should normally be the case :) then it's beside the point exactly when the
> computer could have coughed it up - it only matters that it be there by the
> desired time.
> 
> If you want the soundfile to play "whenever the computer can manage it" - and
> the sooner the better - well, then a "ready" message would be useful.  I
> imagine one could shave off 1/5 second or so, but it would be inconsistent.
> Perhaps this is useful in some cases but I don't think it would be often -
> and the downside is that it wouldn't be deterministic (a fundamental design
> principle of Pd).
> 
> cheers
> Miller
> 
> 
> On Tue, Oct 06, 2015 at 03:58:38PM +0000, Jonathan Wilkes wrote:
> > If I were one of Matt's students, I'd ask why this "Pure Data readsf~ 
> > business" won't just tell me when it has actually opened the file.  Why 
> > does thecomputer get to know when it's ready, but we students have to guess 
> > bylistening for glitches?
> > -Jonathan
> > 
> > 
> > 
> >      On Tuesday, October 6, 2015 1:02 AM, Matt Barber <[email protected]> 
> >wrote:
> >    
> > 
> >  
> > 4) Has anyone ever “broken” these objects or experienced glitching?
> > 
> > ​Once in 2005 we were having awful trouble streaming through Pd but we were 
> > never sure whether it was [readsf~] per se, a very slow disk, or xruns in 
> > ALSA/JACK, and we had only one performance laptop available. My best guess 
> > is that it was an ALSA/JACK problem, since other software had a few issues 
> > with glitching just on realtime audio processing.
> > pthread_mutex_lock() ... This might be a good time for a PSA for interested 
> > newcomers to Pd, though, if any happen to be following this thread (ahem). 
> > Having taught Pd for some 10 years now, one bad habit I've seen nearly 
> > every student fall into is failing to preload the file before playing, 
> > trying to do the initial read and the playing at the same logical time. 
> > Usually there isn't a problem, but once in a while a taxed system that is 
> > already streaming several files can glitch hard on a new stream. I've 
> > attached a generic [readsf~] idiom that has been useful for first-year 
> > students when they want to jump in and get Pd to play some sound files with 
> > a GUI after they've fooled around with the control examples and 
> > oscillators. This is before we get into event triggering, so the clunky 
> > multiple play/stop buttons is edited out later on; the main thing is how to 
> > keep the file open at all times. This turns out to be even more important 
> > for rehearsal than for performance, when you need to be able to jump around 
> > at will. ... pthread_mutex_unlock()
> > 
> > 
> > On Tue, Oct 6, 2015 at 12:15 AM, Miller Puckette <[email protected]> wrote:
> > 
> > I think you can get away with sharing a lock between two high-prioroty
> > processes as long as neither one holds the lock for more than a small
> > amount of time and if the OS can be counted on to give control to a 
> > real-time
> > process quickly once it becomes runnable (i.e., if it's blocked on a lock,
> > once that lock is released).
> > 
> > The situation I don't know about is this:  if Pd's main thread failed to get
> > the lock, so that control (presumably) passed back to the other thread that
> > had the lock, how much time can pass before the other thread blocks on
> > something so that control (again presumably) gets passed back to the main
> > thread?
> > 
> > But anyway, since neither thread holds onto the lock for more than a few
> > lines of C code (with no system calls) it's probably blue-moon rare that the
> > scheduler interrupts one thread right in the middle of a critical section 
> > and
> > passes control to the other one that then blocks.  So this is essentially
> > untested.
> > 
> > Threads can never be used confidently in a real-time situation.  But I don't
> > see any reasonable way without them to implement readsf~/writesf~, so there
> > we are...
> > 
> > cheers
> > Miller
> > 
> > P.S. one can issue non-blocking reads/writes, but there's also "open" which
> > is much more likely to hiccup than "read", and I don't know of any async 
> > open
> > call in any OS.
> > 
> > 
> > On Tue, Oct 06, 2015 at 03:10:31AM +0000, Jonathan Wilkes via Pd-list wrote:
> > > 1) One thing I noticed is that the article you cited seems to focus
> > > on tasks not critical to the computation/delivery of audio samples.For 
> > > example, if your program were blocking or locking in order to do a 
> > > GUIupdate.  But here, the data must arrive in time to compute the next 
> > > block.  If ittakes too long to read the next portion of the sound file, 
> > > then you're going to geta glitch.
> > > But I'm not sure I really grasp how locking works, nor really the whole 
> > > file i/oprocess in general.
> > >
> > > Here's a naive question: why can't you just tell the OS to treat the file 
> > > asif it were a non-blocking socket, add the fd to Pd's event loop with
> > > sys_addpollfn, and then receive the incoming data to the relevant 
> > > function?(Warning: some or all of the above may technically be 
> > > gibberish...)
> > >
> > > -Jonathan
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >      On Monday, October 5, 2015 10:01 PM, Robert Esler 
> > ><[email protected]> wrote:
> > >
> > >
> > >  I’m trying to understand why readsf~ and writesf~ work so well. 
> > >
> > > I’m particularly referencing Ross Bencina’s article: 
> > > http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
> > >  and his subsequent paper, 
> > > http://www.rossbencina.com/static/writings/File_IO_ACMC2014_Bencina.pdf
> > >
> > > If you are not into asynchronous message passing and lock-free queueing 
> > > then I’ll summarize the articles briefly:
> > >
> > > When engaging in file I/O (e.g reading from or writing to an audio file) 
> > > do not use locks or blocking. He goes on to say that this can lead to 
> > > priority inversion, unbound execution time and “scheduler paranoia”.
> > >
> > > This is all absolutely true in my experience in the audio jungle.
> > >
> > > Pd’s async file I/O objects (readsf~ and writesf~) use both locks and 
> > > blocking via a mutex and the pthread_cond_signal and pthread_cond_init 
> > > functions.  Look at the source code file d_soundfile.c for more details. 
> > > The gist of it is that these objects have two threads.  One parent thread 
> > > that sends the data to the dsp scheduler, and a child thread that grabs 
> > > the data from the file, and subsequently the child signals the parent 
> > > when it has more data.
> > >
> > > Based on Bencina’s paper, readsf~ and writesf~ could (should?) glitch and 
> > > may not be real-time safe.
> > >
> > > My questions are:
> > >
> > > 1) Have I completely misunderstood d_soundfile.c and it is actually 
> > > entirely safe. If so, why is it safe?
> > >
> > > 2) Why doesn’t Pd glitch more often when using these objects?
> > >
> > > 3) Does Pd need lock-free message queueing for such inter-thread 
> > > communication?
> > >
> > > 4) Has anyone ever “broken” these objects or experienced glitching?
> > >
> > > Thanks for the extra brain power.
> > > -R
> > >
> > >
> > >
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> >  
> 
>  

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