On 10/18/2015 07:25 AM, Billy Stiltner wrote: > searching for xlib and tcp mostly brings up info about ssh to remote x > server or similar. > Am not finding any info about how to program sockets inside an opengl and > xlib program.
that's because they are unrelated. search for documentation on how to implement sockets for the networking part. search for documentation about xlib to build the X-part (seriously? writing xlib applications sounds a bit like you missed the last 20 years). search for documentation about openGL to build the opengl part. but there's little point in searching for information that combines all three. > Maybe I ought to read the xlib manual. Would I just copy the u_pdsend and > u_pdrecieve functions inside my code? that's probably an overkill. FUDI is really super-simple: it's just strings that are terminated by ";" (and a newline, iirc). > Or is there tcp sockets built in to the event > handling? no. (assuming that by the "event handling" you mean the X event handling). do it manually. mgfsar IOhannes
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