multimode mmb is wicked (as of course, is his whole library)

https://github.com/dotmmb/mmb

On Sat, Oct 24, 2015 at 8:02 PM, Joe White <[email protected]> wrote:

> Hey Scott,
>
> There's some good vanilla filters in rjlib -
> https://github.com/rjdj/rjlib/tree/master/rj - like [e_lop2], [e_lop4]
> and some biquad coefficient generators [u_bandpass1] etc...
>
> Cheers,
> Joe
>
>
>
> On 24 October 2015 at 09:45, Scott R. Looney <[email protected]> wrote:
>
>> hey folks, more of a libPD question than PD per se... i'm using libPD
>> with Unity for an upcoming iOS app i want to build and looking for good
>> synth filter alternatives. i may want to put it on the App store so using
>> anything with expr~ or fexpr~ is out, unfortunately. i recently ran into
>> the [bob~] object which seems useful and is under BSD license but initial
>> searches on how to compile externals in libPD have not been successful.
>>
>> ideally i'd love something i could just use in vanilla, as recompiling
>> libPD for C# is kind of a chore for my skillset. anyone got an idea where i
>> might find good vanilla resonant filters not using expr~/fexpr~ compatible
>> with libPD? or if anyone's got info on how to include externals in libPD
>> for Unity, i'm curious about that too. i'm currently using the uPD
>> framework from Magicolo, which is building on Patrick Sebastien's
>> LibPD4Unity concept, allowing multiple instances of PD to be run in the
>> game.
>>
>> anyway, any help appreciated!
>> scott
>>
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