Hi Alexandre,

Howdy, it's a known fact brazilians will start the year only after
carnival, so here I am.

I do not do carnival, so there is no reason for me to be more active after mid February ;-).

I'd like to share my list of things to do with existing Cyclone Objetcs.
Obviously there might be other issues with other objects that would make
them up to date with the current version of Max (Max 7). Nonetheless,
this is what I find relevant, and I've been really checking it through.

It's only about 11 objects, some has already been discussed here and
might have been fixed or in the process to be taken care of, forgive me
if so.

I have it attached and also as a link to a google doc

https://docs.google.com/document/d/1L_dUNgznfhaZHPKMJ3jJ_p9uIXRVP6Rs9-3nXy2Qlk8/edit?usp=sharing

Thanks for the list, I will take a look and add the items to the backlog.

Next, I will get together a list of new objects I think should be
included, many of which I've already made as abstractions (kind of to
show how it works like I did with [teeth~], cause I really think they
should all be done as externals).

As Ivica mentioned, abstractions are preferable from an educational point of view. And they are easier to maintain... So I see no problem adding them just like [teeth~]. If performance gets an issue, it is always possible to code that object, or its critical part, in c.

Cheers

Greetings,

Fred Jan

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to