That would be good info to have, especially now that there has been a growing discussion around pd supporting multiple instances for libpd VST/AudioUnit use. We have the prelim work that Miller has done in this area but there are still related issues.
-------- Dan Wilcox @danomatika <https://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/> > On Feb 24, 2016, at 1:39 PM, [email protected] wrote: > > > From: Jonathan Wilkes <[email protected] <mailto:[email protected]>> > Subject: Re: [PD] Parallel Audio Processing (Was: How's Pd limited?) > Date: February 24, 2016 at 1:39:01 PM MST > To: nicolas bouillot <[email protected] > <mailto:[email protected]>>, David Medine <[email protected] > <mailto:[email protected]>> > Cc: "[email protected] <mailto:[email protected]>" > <[email protected] <mailto:[email protected]>> > Reply-To: Jonathan Wilkes <[email protected] <mailto:[email protected]>> > > > > a possible source of inspiration: "supernova a scalable parallel audio > > synthesis server for SuperCollider". It works great. > > He actually started with a Pd-like system called "Nova", and commented on the > bug tracker awhile back about making Pd thread-safe. > He also worked on a development branch of Pd-extended, but I don't see much > documentation about how that ended up. > > -Jonathan
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