That would be good info to have, especially now that there has been a growing 
discussion around pd supporting multiple instances for libpd VST/AudioUnit use. 
We have the prelim work that Miller has done in this area but there are still 
related issues.

--------
Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On Feb 24, 2016, at 1:39 PM, [email protected] wrote:
> 
> 
> From: Jonathan Wilkes <[email protected] <mailto:[email protected]>>
> Subject: Re: [PD] Parallel Audio Processing (Was: How's Pd limited?)
> Date: February 24, 2016 at 1:39:01 PM MST
> To: nicolas bouillot <[email protected] 
> <mailto:[email protected]>>, David Medine <[email protected] 
> <mailto:[email protected]>>
> Cc: "[email protected] <mailto:[email protected]>" 
> <[email protected] <mailto:[email protected]>>
> Reply-To: Jonathan Wilkes <[email protected] <mailto:[email protected]>>
> 
> 
> > a possible source of inspiration: "supernova a scalable parallel audio 
> > synthesis server for SuperCollider". It works great.
> 
> He actually started with a Pd-like system called "Nova", and commented on the 
> bug tracker awhile back about making Pd thread-safe.  
> He also worked on a development branch of Pd-extended, but I don't see much 
> documentation about how that ended up.
> 
> -Jonathan

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