Thanks Claude and Iohannes.

seems this is likely an issue with the recycled signals then...

i tried the method Claude suggested, and even with any tweak i could think
of, it's still not working.

Iohannes, what do you mean when you say:

"which signals get re-used is a function of the surrounding patch, and
unrelated to the creation order within the object's dsp-function."

???

Is there some sort of logic or rule to this?
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