Thanks!

The first thing to check would be the data_dialog save & done buttons.

--------
Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On Mar 20, 2016, at 6:16 PM, Miller Puckette <[email protected]> wrote:
> 
> OK, up it goes :)
> 
> On Sun, Mar 20, 2016 at 06:07:48PM -0600, Dan Wilcox wrote:
>> Ok. I think it’s good. Should probably be tested on other platforms to be 
>> sure, but working fine for me on OSX.
>> 
>> As discussed, I changed dialog_data & pdtk_textwindow to the default dialog 
>> gray background.
>> 
>> --------
>> Dan Wilcox
>> @danomatika <https://twitter.com/danomatika>
>> danomatika.com <http://danomatika.com/>
>> robotcowboy.com <http://robotcowboy.com/>
>>> On Mar 20, 2016, at 11:43 AM, Miller Puckette <[email protected]> wrote:
>>> 
>>> I'm thinking the grey background is fine for them.  At some point it would 
>>> be
>>> good to have teh canvas background settable as an option, but that's too 
>>> much
>>> for me to figure out right now.
>>> 
>>> Am I right that the 'pull request' on github is stable enough for me to try
>>> to merge?
>>> 
>>> 
>>> cheers
>>> Miller
>>> 
>>> On Tue, Mar 15, 2016 at 10:54:58AM -0600, Dan Wilcox wrote:
>>>> Another question: should the text editing dialogs have a white background? 
>>>> I changed dialog_data (data structures) to have a white background and 
>>>> pdtk_textwindow ([text], [qlist], etc) already had a white background.
>>>> 
>>>> I’m asking as all other dialogs have the default light gray background 
>>>> while the canvases are always white. In my thinking this morning, the 
>>>> non-canvas windows/dialogs should not be white in order to differentiate 
>>>> them from any canvases.
>>>> 
>>>> --------
>>>> Dan Wilcox
>>>> @danomatika <https://twitter.com/danomatika>
>>>> danomatika.com <http://danomatika.com/>
>>>> robotcowboy.com <http://robotcowboy.com/>
>>>>> On Mar 15, 2016, at 10:48 AM, Dan Wilcox <[email protected]> wrote:
>>>>> 
>>>>>> Hello,
>>>>>> 
>>>>>> This is nice.
>>>>>> What about the gop window?
>>>>>> It is very difficult to practice without the "Apply" button.
>>>>> 
>>>>> The Apply button is only gone on OSX. It’s still there for Linux & 
>>>>> Windows.
>>>>> 
>>>>> On OSX, I added live edits in the entry boxes and buttons, so if you type 
>>>>> and press enter in any of them, the GOP is updated without closing the 
>>>>> dialog. I also made tabbing between widget’s alot easier.
>>>>> 
>>>>> Here’s a demo video form Decmeber for dialog_gatom: 
>>>>> https://www.youtube.com/watch?v=PZCjgIFMc9g 
>>>>> <https://www.youtube.com/watch?v=PZCjgIFMc9g>
>>>>> 
>>>>> The smae approach is now used for dialog_iemgui, dialog_canvas, & 
>>>>> dialog_array.
>>>>> 
>>>>>> Concerning the preferences: startup/prefs/audio/midi menu, is that 
>>>>>> dreamable to have only one menu and toggles for the different topics?
>>>>>> It will be easier to configure, and much more easy to understand when 
>>>>>> you "save all”.
>>>>> 
>>>>> My whole approach for this work was to make simple cleanups and updates. 
>>>>> I decided not to change the base functionality too much in this pass. A 
>>>>> few years ago, Jonathan Wilkes made a tabbed preferences pane as you 
>>>>> suggested but, as far as I can tell, his work is not in vanilla.
>>>>> 
>>>>>> For the midi, is it possible to have a "add device" button instead of a 
>>>>>> "use multiple device" one?
>>>>>> With the GUI it is not possible tu use more than 3 interfaces and that 
>>>>>> can be mandatory with some MIDI devices.
>>>>> 
>>>>> As far as I can tell, the Multiple device button just gies you more 
>>>>> options to choose from. By default it shows 4 devices, but will show up 
>>>>> to 9 inputs and 9 outputs if there are that many available.
>>>>> 
>>>>> Admittedly, both dialog_audio & dialog_midi could be reworked (a lot of 
>>>>> the gui could be reworked/cleanedup), but my approach this time is for an 
>>>>> incremental update and not a rewrite yet.
>>>>> 
>>>>>> For the mknob, vsl, toggle,... i would keep the "dimensions” header
>>>>> 
>>>>> My feeling is it’s so ugly and redundant considering the contextual 
>>>>> labels (Width, Height, etc) explain what that section is about, ie. 
>>>>> always the visual size. I made this change so dialog_iemgui would match 
>>>>> dialog_gatom.
>>>>> 
>>>>>> BTW, you still have an old header in mknob : 
>>>>>> ------------output-range----------, and its left value is at 1.27 
>>>>>> instead of 0.
>>>>> 
>>>>> The header is on purpose. That screenshot is to demonstrate objects which 
>>>>> utilize dialog_iemgui but are *not* built-in (aka vsl, tgl, bng, etc) 
>>>>> still work with the dialog changes.
>>>>> 
>>>>>> for the toggle i would group "nonzeero value" and "no init" under 
>>>>>> parameters
>>>>> 
>>>>> Again, I’m sticking to an incremental update this time, so I’m keeping 
>>>>> the grouping of the controls the same.
>>>>> 
>>>>> --------
>>>>> Dan Wilcox
>>>>> @danomatika <https://twitter.com/danomatika>
>>>>> danomatika.com <http://danomatika.com/>
>>>>> robotcowboy.com <http://robotcowboy.com/>
>>>> 
>>> 
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