Well, I also found this zexy git https://git.iem.at/pd/zexy/
not sure how it compiles to objects like ==~ - coz i couldn't compile. But my colleague, Flavio, checked it out, and seems to have realized about the trick to compile an object as "==~". We did it and I compiled it for Mac Os and it is working. By the code from the git above as a model, we changed the original code from: *void equals_tilde_setup(void){ equals_class = class_new(gensym("equals~"),(t_newmethod)equals_new, 0,sizeof(t_equals), 0, A_GIMME, 0);sic_setup(equals_class, equals_dsp, SIC_FLOATTOSIGNAL);}* To: *void setup_0x3d0x3d0x7e(void){equals_class = class_new(gensym("==~"),(t_newmethod)equals_new, 0,sizeof(t_equals), 0, A_GIMME, 0);sic_setup(equals_class, equals_dsp, SIC_FLOATTOSIGNAL);}* *void setup(void){setup_0x3d0x3d0x7e();}* Then the compiled object can be named as ==~ and it loads fine here. Should I expect that it loads just fine in any other OS as well? cheers
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