You can use class_addcreator to associate any symbol you want with 
an object creator.  Then when the user types that symbol into an object 
box, it will call the constructor you supplied as an argument to 
class_addcreator.
However, the same request for peer pressure applies here: outside of 
the cases where aliases are already entrenched, don't use them.  The 
small benefit of less typing (or fancy method-sharing) isn't worth the 
user-headaches when they fail to instantiate the object.
-Jonathan




    On Wednesday, April 6, 2016 6:02 PM, Alexandre Torres Porres 
<[email protected]> wrote:
 

 in the last thread "Name conflicts "class overwritten; old one renamed 
'x_aliased'" I was telling how in cyclone you can compile Line~ with alias 
names such as "line~" and "cyclone/line~", so you can call these two other 
versions instead. Other files in cyclone have alias name like Scope~ can be 
called as "scope~".
But I don't get how this works. The thing is, as i was also trying to clarify 
in previous threads, I though you could only call and load an alias after I 
instantiate the object with the official' name.

So, before being able to call "scope~" I'd have to load it as "Scope~". Or load 
it as "Line~" before "line~" and "cyclone/line~". Or everythiing should have 
been first loaded as a regular library, then I can call whatever object... I 
was believing that was the case, and someone like Roman was pending that way as 
well.
but these objects in cyclone prove wrong, there seems to be a way... but it 
also sees like some ninja trick with some restrictions, cause I tried renaming 
one of the aliases from "line~" to "pizza~" and it didn't work. Does it have to 
do with some 
can anyone shed some light on?
thanks 

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