Hi Christof,

I should add that I followed the steps given here:

https://lists.puredata.info/pipermail/pd-list/2007-06/051560.html

2007 is quite a long time ago. I have success with this description: http://puredata.info/docs/developer/WindowsMinGW, but this is 32-bits. Is there a special reason for compiling for 64-bits? I noticed 32-bits excutables works ok on a 64-bits Windows. And all externals at deken are 32-bits...

However, "-export_dynamic" gave me:

C:\msys64\mingw32\bin\ld.exe: warning: cannot find entry symbol xport_dynamic; 
defaulting to 10001000

trying "-E" and "--export-dynamic":

Some time ago the gmu compiler switched to '--export-dynamic' for this option.

C:\msys64\mingw32\bin\ld.exe: warning: --export-dynamic is not supported for PE 
targets, did you mean --export-all-symbols?


so I tried with "--export-all-symbols" and this worked for obj1.c and obj2.c. I 
can't, however, see why it doesn't work for obj3.c as the difference to obj2.c is rather 
marginal (adds an outlet and a state variable).

Any hints are greatly appreciated!

About the previous errors; make really dislikes spaces in paths. Try it with paths without spaces.

Greetings & success,

Fred Jan


Gesendet: Donnerstag, 07. April 2016 um 02:22 Uhr
Von: "Christof Ressi" <[email protected]>
An: Pd-List <[email protected]>
Betreff: [PD] Externals built with MSYS2/MinGW won't load

Dear list,

I tried to compile the test externals in doc/6.externs on Windows 7 from the 
command line using MSYS2/MinGW.
I put everything (source files, m_pd.h and pd.dll) in one folder for the sake 
of convenience.

I compile with
$ gcc -c obj1.c -o obj1.o
and link with
$ ld --export-all-symbols -shared -o test-obj3.dll obj3.o pd.dll

compiling and linking works without any errors or warnings.
test-obj1 and test-obj2 seem to load and work fine in Pd, but for test-obj3 Pd 
console tells me:

"C:\\Program Files (x86)\\pd vanilla\\extra\\stuff\\test-obj3.dll: couldn't 
load"

The same thing happens when I try to build test-obj4, test-obj5 and 
test-dspobj~.
What could be the problem? I took the source files as they were and built all 
objects the exact same way...

Many thanks in advance!


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