You could go the computer game approach and use a custom binary packing 
algorithm where you compress all of that data into a single file which your 
program then unpacks when it runs everything. That is assuming that you have a 
sort of main program that runs the system. People *might* reverse-engineer your 
format (ie. the DOOM WAD file), but probably the number of people interested in 
doing so will be small.

Since pd patches are just text files, you could use any text to binary encoding 
format etc. This of course starts heading into encryption territory, but that’s 
a whole other thing there...

--------
Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On May 12, 2016, at 1:47 PM, [email protected] wrote:
> 
> So, the only thing I can do... is to obfuscate as much I can.
> 
> Python: strings, keys, values, functions, classes, etc
> Blender: objects, bones, scenes, materials and textures names, inserting 
> extra scenes, textures, etc
> JSON: everything.
> PureData: send/receive names, messages from/to Blender, moving boxes, adding 
> extra objects, etc.
> 
> And, of course, all that obfuscated names have to be the same between the 
> files.

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