> On Jun 1, 2016, at 5:41 PM, [email protected] wrote:
> 
> b) reduce the range of possible values for your data (e.g. 0-127, like MIDI) 
> and reserve the rest for addressing (128-255). If you need a greater 
> resolution for your values, just break them up into several bytes. This way, 
> sending a single 16 bit integer would take 4 bytes (address, bit 14-15, bit 
> 13-7, bit 0-6). 

That’s a great point. Everyone complains about MIDI now (not enough range, etc) 
but it’s *perfect* for what it was designed to do: send small event data 
quickly on much older, slower hardware. I little bitmasking and away you go.

--------
Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
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