>> am able to get the LED to light up using ArduinoTestOSC.pd.

But you can also receive the data from the analog pin, right? (random values, 
if nothing is connected to the pin)

>> "Packet size (#) not a multiple of 4: dropping packet"

I can vaguely remember this message.  Does it happen all the time or just at 
the beginning? Does it happen if you close and open the serial device? It 
didn't cause any problem with me. Actually, the Processing version of 
ArduinoSLIPSerialToUDP has protection against sending unvalid OSC messages. 
 

Gesendet: Donnerstag, 02. Juni 2016 um 18:00 Uhr
Von: "Rick Snow" <[email protected]>
An: "Christof Ressi" <[email protected]>
Cc: "[email protected]" <[email protected]>
Betreff: Re: Re: [PD] Pduino sysex vs. OSC advice

Thanks Christof (and Martin) for pointing me to the CNMAT library.
 
I did spend a bit of time with this library before posting to the list but the 
tutorial I looked at originally required the ethernet shield. Now I am giving 
the  slipenc/slipdec + OSC functionality a try.  The raw SLIP packages look 
promising as well though I unfamiliar with bitshifting at this point! 
 
Christof, 
Your Arduino_Serial patches look very promising.  Thanks for taking the time to 
make this and send my way!  I've taken a look and after getting the mrpeach 
objects loaded correctly (and the object/message connections correctly 
reconnected) am able to get the LED to light up using ArduinoTestOSC.pd.
 
There are a lot of unpackOSC messages telling me things like "Packet size (#) 
not a multiple of 4: dropping packet" but I think this is not a big problem 
right?
 
Thanks again!
Rick
 
 
 
On Wed, Jun 1, 2016 at 6:40 PM, Christof Ressi <[email protected]> 
wrote:The CNMAT OSC library works well and I often used it with a serial 
connection. The documentation, however, is not so good and some of the examples 
are buggy. I attached some test sketches/patches I once made for a class 
presentation. The arduino sketch explains how to easily send and receive OSC 
messages via a serial connection (make sure you use the same baud rate on both 
sides!)

Although OSC is convenient, it can be a waste of ressources if you send lots of 
messages. I often work with raw SLIP packages instead, where the first byte is 
used for addressing and the other bytes are the actual data (using some bit 
shifting to break up integers into several bytes). In the arduino code, use 
SLIPSerial.read() to fill an array (instead of an OSC message) and interpret 
your data as needed.

You can also make your own simple protocol where you define a certain character 
to signify the start or end of a message. But how do you know if it's not part 
of the data? SLIP uses escape sequences to handle this case. Two alternative 
solutions:
a) work with fixed length messages and count bytes (not very safe)
b) reduce the range of possible values for your data (e.g. 0-127, like MIDI) 
and reserve the rest for addressing (128-255). If you need a greater resolution 
for your values, just break them up into several bytes. This way, sending a 
single 16 bit integer would take 4 bytes (address, bit 14-15, bit 13-7, bit 
0-6).

Christof

Gesendet: Mittwoch, 01. Juni 2016 um 17:16 Uhr
Von: "Martin Peach" <[email protected][[email protected]]>
An: "[email protected][[email protected]]" 
<[email protected][[email protected]]>
Betreff: Re: [PD] Pduino sysex vs. OSC advice

There's an OSC library for Arduino here:
https://github.com/CNMAT/OSCUsing[https://github.com/CNMAT/OSCUsing] SLIP it 
can communicate over serial line using [comport] on the Pd end.
 Martin

 
On Wed, Jun 1, 2016 at 10:29 AM, Rick Snow 
<[email protected][[email protected]][[email protected][[email protected]]]>
 wrote:

Hello list!
 
I am looking for some advice on sending messages from PD to an Arduino sketch.  
Essentially, I plan to connect a mac to an Arduino via USB and control a large 
amount of variables within the Arduino sketch from PD.  
 
Is using the sysex message with the [arduino] object message the way to go with 
this?  How can I "tag" the messages so that they go to the correct variable in 
the arduino sketch?  Is there a practical limit to the speed of such a system?
 
I am much more familiar with using OSC messaging between applications but when 
I looked into using OSC with Arduino it seemed like I needed to use an ethernet 
shield (instead of connect via usb) and I would rather not go that route unless 
absolutely necessary.
 
Any advice is much appreciated!
 
cheers,
Rick _______________________________________________
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