excellent! thanks very much Alexandros. i saw this earlier and forgot about it, actually. but i am curious how one is supposed to prototype. the scene runs but you can't open the PD patch and get sound because the objects are routing their output via throw~ objects. would be nice if someone could make PD's GUI run for prototyping and testing purposes. i guess you'd have to switch between two outputs at the patch?
best, scott On Fri, Feb 24, 2017 at 11:13 AM, Alexandros Drymonitis <[email protected]> wrote: > > > On Fri, Feb 24, 2017 at 9:08 PM, Scott R. Looney <[email protected]> > wrote: > >> hey folks, not trying to add noise but i know some libpd folks are around >> on this list. anyone able to get me information on doing a build on Android >> using Unity and libpd (from a Mac)? the only thing that pops up in a search >> is a project called Kalimba (which i'm using) that's like four years old. >> any information appreciated - thanks! >> > I've tried this https://github.com/Wilsonwaterfish/UnityLibpd and seems > to work (at least the test scene in the repository), plus it's quite > recent... > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> https://lists.puredata.info/ > listinfo/pd-list > >
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