You might get more traction by opening an issue on the libPD4unity Github 
repository and providing a test patch/patches which show the issue. It may be a 
problem with the unity wrapper or the underlying C# wrapper, but I would start 
with the Unity layer first.

> On Mar 8, 2017, at 4:00 AM, [email protected] wrote:
> 
> From: "Scott R. Looney" <[email protected] 
> <mailto:[email protected]>>
> Subject: Re: [PD] libPD4unity and reading sample arrays
> Date: March 7, 2017 at 5:59:05 AM MST
> To: pd-list <[email protected] <mailto:[email protected]>>
> 
> 
> continued testing reveals a strange behavior. i have been going between a 
> test Unity project using libpd4Unity and my main project. if i go to this 
> test project first and then return to my main project everything works one 
> time - i get no loading errors. but as soon as i stop the scene playback and 
> start it again, i get the errors on table loading again. i've tested it three 
> times and it's strangely consistent. so maybe the table assignments aren't 
> being purged correctly when i stop playback? that's all i can think. if it 
> thought it was already assigned it might fail assigning again. just a thought.
> 
> best,
> scott

--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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