You might get more traction by opening an issue on the libPD4unity Github repository and providing a test patch/patches which show the issue. It may be a problem with the unity wrapper or the underlying C# wrapper, but I would start with the Unity layer first.
> On Mar 8, 2017, at 4:00 AM, [email protected] wrote: > > From: "Scott R. Looney" <[email protected] > <mailto:[email protected]>> > Subject: Re: [PD] libPD4unity and reading sample arrays > Date: March 7, 2017 at 5:59:05 AM MST > To: pd-list <[email protected] <mailto:[email protected]>> > > > continued testing reveals a strange behavior. i have been going between a > test Unity project using libpd4Unity and my main project. if i go to this > test project first and then return to my main project everything works one > time - i get no loading errors. but as soon as i stop the scene playback and > start it again, i get the errors on table loading again. i've tested it three > times and it's strangely consistent. so maybe the table assignments aren't > being purged correctly when i stop playback? that's all i can think. if it > thought it was already assigned it might fail assigning again. just a thought. > > best, > scott -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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