Hello to all,

I'm currently bridging puredata and ogre3d via libpd. The whole project is a game engine called polymorph (http://polymorph.cool)

I have a question regarding patch generation.

I can't find a way to send a patch to pd through a buffer. The only method i found "libpd_openfile" but that requires creating an actual file on the harddrive and passing the path to pd. I would need something like "libpd_newpatch(char*)"...

The idea is to be able to build a patch programmatically, on the c++ side, and send it to pd without saving it as a file.

Did anyone ever done something like that?

Thank in advance!

françois z.


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