If it's about mouse binding in [gemwin], the math is really heavy, particulary if the camera is moving.

It can be solved differently by rendering the polygons in an hidden frame or another gemwin, and set a different color for each new polygon, the binding will be about detecting color under mouse cursor with the help of [pix_snap] and [pix_data] and it will work even if the camera is moving.


Le 20/04/2017 à 12:26, baptiste chatel a écrit :
I think so for point in polygon, see attached. It's an old attempt of mine, with a mechanism to draw polygons in Gem and then tell in which polygon your mouse pointer is.

2017-04-20 9:13 GMT+02:00 Max <[email protected] <mailto:[email protected]>>:

    Did someone here solve this in Pd before?

    https://en.wikipedia.org/wiki/Point_in_polygon
    <https://en.wikipedia.org/wiki/Point_in_polygon>
    https://rosettacode.org/wiki/Ray-casting_algorithm
    <https://rosettacode.org/wiki/Ray-casting_algorithm>

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