If it's about mouse binding in [gemwin], the math is really heavy,
particulary if the camera is moving.
It can be solved differently by rendering the polygons in an hidden
frame or another gemwin, and set a different color for each new polygon,
the binding will be about detecting color under mouse cursor with the
help of [pix_snap] and [pix_data] and it will work even if the camera is
moving.
Le 20/04/2017 à 12:26, baptiste chatel a écrit :
I think so for point in polygon, see attached. It's an old attempt of
mine, with a mechanism to draw polygons in Gem and then tell in which
polygon your mouse pointer is.
2017-04-20 9:13 GMT+02:00 Max <[email protected]
<mailto:[email protected]>>:
Did someone here solve this in Pd before?
https://en.wikipedia.org/wiki/Point_in_polygon
<https://en.wikipedia.org/wiki/Point_in_polygon>
https://rosettacode.org/wiki/Ray-casting_algorithm
<https://rosettacode.org/wiki/Ray-casting_algorithm>
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