afaik, Gem only supports 8bit per pixel images so all pix_* objects have this limitation I was wondering the same when working on image capture plugin with 10 or 12bit camera I didn't find any solution to increase the depth without code refactoring
-- do it yourself http://antoine.villeret.free.fr 2017-04-28 23:52 GMT+02:00 Roman Haefeli <[email protected]>: > Hey all > > I'm looking for a method similar to what [pix_equal] does but supports > more than 8 bit per channel. With [pix_image] - [pix_equal], it seems I > get only 256 steps with a greyscale image, even if the mask loaded with > [pix_image] has 16 bit. Is this a limitation by openGL or by > [pix_image]? Would I have more luck when doing it with shaders instead > of [pix_*] objects? > > Thanks > Roman > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> https://lists.puredata.info/li > stinfo/pd-list > >
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