for that it works to draw first the black, then the white keys, then vis 0,vis 1.
It's not logical, but it seems to work.

also works for me. and it helps for filtering the right key events (see my solution).

Seems like a magic for me... Anyway I adopt Christof mixed with João solutions at this patch.

But arises some questions...

Once I need:
 1. change color of key while mouse click is on at these key

that's easy on its own, get the pointer from the output of [struct] when you click on it. use it to change the color with [set ...... color].

2. once mouse click is on, and mouse cursor move around the gop area, the keyboard will respond. Like a finger pressing and moving around a >real keyboard.
 3. the key are velocity sensitive around y axis at first click.

I'm thinking to map the gop are, create a system of coordinates to draw keyboard and using [cyclone/mousestate] and/or only [iemguts/>receivecanvas].

In this way maybe is better implement the João suggestion of parameterize the template and implement the keys with more points and implement >the control with a gop coordinate system.

you can't click and drag on data-s, so your other idea is better (and get the pointers to make the display look accordingly). Once I did a sampler what I had an horizontal line of marks indicating places in a sample; also using [mousestate] to get the mouse actions (position in window + clicks) I could extrapolate where I was in the window, and what should sound.

Joao
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