> is this project public ?

not yet but soon :-). needs some more work (mostly documentation) but I'll post 
it on the list when there's a first release.

> Gesendet: Sonntag, 21. Mai 2017 um 12:55 Uhr
> Von: oliver <[email protected]>
> An: [email protected]
> Betreff: Re: [PD] data structures question ...
>
> Christof Ressi wrote:
> >> i think something like a "lock" message/method for arrays would be all
> >> that's needed in this case.
> >
> > good idea!
> >
> > in the meantime, here is a hack to achieve just that (see attached patch). 
> > it's based on the fact that data structures show up on the parent canvas 
> > even if they fall outside the GOP area, so they are visible but you cannot 
> > edit them. you can even change the canvas properties dynamically to sort of 
> > lock/unlock them. it also works with 'normal' graphical arrays but since 
> > they live in a graph (and not in a subpatch) and the graph is anonymous, 
> > you have to use [namecanvas] to give it a name. then you can also send it 
> > the |donecanvasdialog( message.
> >
> 
> thanks, christof ! that's the best workaround so far !
> 
> 
> I used them for the cables in a modular synth project - both for the 
> graphical appearance and the data (source, sink, plugged/unplugged? etc.)
> > see attached picture.
> 
> looks awesome !
> is this project public ?
> 
> 
> thanks a lot !
> 
> oliver
> 
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> 
> https://lists.puredata.info/listinfo/pd-list
> 

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to