Thanks Pierre! That's all great advice. I'm gonna dig into VBAP - it's
been awhile since I've messed with that. Maybe that will work better. 

I'll give your building repo a shot
https://github.com/pierreguillot/vbap 

(unless you have OSX binaries?)  

but I also wonder about all these others: 

https://puredata.info/downloads/vbap/releases 

vbap-v0 on dekken 

https://sourceforge.net/projects/pure-data/files/libraries/vbap/ 

Thanks! 

-Jesse

On 2017-06-24 03:26, Pierre Guillot wrote:

> Hi Jesse,  
> 
> With Ambisonics, ideally your loudspeakers should discretize perfectly a 
> sphere, you should have your head at the exact center of this sphere, etc. 
> and perhaps if you forget that your head interferes and the loudspeakers 
> don't generate plane waves you'll be able to reconstruct a coherent sound 
> field... But to avoid these restrictions (because very few people have a full 
> sphere of loudspeakers - or want to ask the audience to be completely crushed 
> at the center of the sphere) there are several techniques : optimizations of 
> the energy and/or velocity vectors, optimizations of the decoding, etc. The 
> problem is that none of the solutions are completely generic. Your choice 
> must be driven by your approach and your goal.The advantage of Ambisonics 
> lies in its intermediary representation of the sound field that allows to 
> apply transformations (rotation or whatever) and to decode for different 
> loudspeakers configurations. But if you just want to spatialize individuals 
> point sources
 , you
can also use VBAP that is perhaps much more accessible. Nevertheless yes, you 
can surely find a way to decode the sound field for two ring of loudspeakers 
with Ambisonics (we can discuss it if you want). And one good rule is just to 
avoid placing sources where the loudspeakers are missing. I don't know if I 
really answer the question, I hope a bit :) 
> 
> Cheers, 
> 
> Pierre 
> 
>> Date: Fri, 23 Jun 2017 16:19:29 -0600
>> From: [email protected]
>> To: [email protected]
>> Subject: [PD] HOA / spatialization approaches for a hemisphere
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>> 
>> Hi List,
>> 
>> I'm putting together a 32 channel HDLA and looking for spatialization
>> advice. The configuration will be two rings, one higher than the other,
>> and I've been thinking a bit smaller/closer to approximate a hemisphere.
>> But that's flexible - they could be parallel rings if it simplifies
>> things.
>> 
>> I have some (limited) experience using HoaLibrary + PD for 2D ambisonics
>> - so my initial thought was to try the 3d externals there - however I'm
>> not sure if it actually makes sense to build an abstraction setup for a
>> sphere of twice as many channels while limiting access to the upper
>> hemisphere only. I'm assuming there would be some problems with that
>> approach.
>> 
>> I found a few papers on mixed-order ambisonics - by Chris Travis and
>> also the AmbiX crew - but I'm not sure if there's away to implement that
>> stuff with HoaLibrary. I'm also open to using different software if
>> something else is recommended instead.
>> 
>> Thanks for any advice!
>> 
>> -Jesse
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