Also, like all macOS apps at this point, the default build is 64 bit. If you 
want a 32 bit build, you can specify the required architectures to the 
configure script:

    ./configure --enable-universal=i386

> On Jun 26, 2017, at 9:47 PM, Dan Wilcox <[email protected]> wrote:
> 
> I’m not sure. Even if you don’t, on newer versions of macOS, running “git” or 
> “make” or whatever will automatically launch the install window for the 
> command line tools. I mainly mention the fact that users:
> 
> 1. do not need to install 4-8 GB of Xcode to build Pd
> 2. do not need to create a Apple account to install the main compiler chain
> 
> Also, is does not “hurt” to install the command line tools irregardless. They 
> used to be tied to Xcode say, 4 years ago, but were split out as you don’t 
> need said 4-8 GB of Xcode to build most OSS.
> 
>> On Jun 26, 2017, at 9:44 PM, Alexandre Torres Porres <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> 2017-06-26 16:40 GMT-03:00 Dan Wilcox <[email protected] 
>> <mailto:[email protected]>>:
>> I will write this up in the readme, but here’s an overview. Its basically 
>> exactly the same thing you do in Linux except for building the app bundle.
>> 
>> 1. You don’t need Xcode, only the command line tools which can be installed 
>> by running the following in Terminal:
>> 
>>     xcode-select —install
>> 
>> but since I got XCode and everything, I should also have that too, right?
> 
> --------
> Dan Wilcox
> @danomatika <http://twitter.com/danomatika>
> danomatika.com <http://danomatika.com/>
> robotcowboy.com <http://robotcowboy.com/>
> 
> 
> 

--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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