Also, like all macOS apps at this point, the default build is 64 bit. If you
want a 32 bit build, you can specify the required architectures to the
configure script:
./configure --enable-universal=i386
> On Jun 26, 2017, at 9:47 PM, Dan Wilcox <[email protected]> wrote:
>
> I’m not sure. Even if you don’t, on newer versions of macOS, running “git” or
> “make” or whatever will automatically launch the install window for the
> command line tools. I mainly mention the fact that users:
>
> 1. do not need to install 4-8 GB of Xcode to build Pd
> 2. do not need to create a Apple account to install the main compiler chain
>
> Also, is does not “hurt” to install the command line tools irregardless. They
> used to be tied to Xcode say, 4 years ago, but were split out as you don’t
> need said 4-8 GB of Xcode to build most OSS.
>
>> On Jun 26, 2017, at 9:44 PM, Alexandre Torres Porres <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> 2017-06-26 16:40 GMT-03:00 Dan Wilcox <[email protected]
>> <mailto:[email protected]>>:
>> I will write this up in the readme, but here’s an overview. Its basically
>> exactly the same thing you do in Linux except for building the app bundle.
>>
>> 1. You don’t need Xcode, only the command line tools which can be installed
>> by running the following in Terminal:
>>
>> xcode-select —install
>>
>> but since I got XCode and everything, I should also have that too, right?
>
> --------
> Dan Wilcox
> @danomatika <http://twitter.com/danomatika>
> danomatika.com <http://danomatika.com/>
> robotcowboy.com <http://robotcowboy.com/>
>
>
>
--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
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