hello,

you can render the 1st shader in a framebuffer, and use it as a texture to 
render the 2nd shader.
have a look at example in 10.glsl folder for more informations

cheers
C


Le 07/07/2017 à 01:09, hi via Pd-list a écrit :
Dear list!


is it possible to run 2 pixel shaders right after each other? how? With the 
first I would like to do some background supstraction and with the second some 
erosion filtering.
Or can it be done in one?
Did any of you implement any morphology filter as a shader in Pd?

best,

jonas
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