thanks a lot for all your suggestions !

i think i'll go the IOhannes route, seems to be the most practicable




best

oliver


Jack wrote:
It is also possible to use [pix_share_read] and [pix_share_write] to
share pix_ between two instances of Pd (with Gem).
++

Jack


Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !



the simplest solution is to just create a large window that gets
displayed both on your secondary "public" screen (in fullscreen) and on
your primary "control" screen (only a small portion).
then render everything into a framebuffer, and render *that* as a
texture on both the public and the control screen.


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