Note that Apple does not really support Vulkan as they would prefer people use 
their own Metal library and MS has a competing "standard". This would also 
necessitate removal and/or wrapping of the GEM old-style open gl immediate mode 
approach which was superseded in OpenGL 3 (i believe) and not used in Vulkan, 
et al. OpenGL 2 will be around a while as so many projects still need it.

> On Oct 22, 2017, at 4:24 PM, [email protected] wrote:
> 
> Date: Sun, 22 Oct 2017 21:52:14 +0900
> From: Max <[email protected] <mailto:[email protected]>>
> To: [email protected] <mailto:[email protected]>
> Subject: Re: [PD] Support Gem/Deken Development
> Message-ID: <[email protected] 
> <mailto:[email protected]>>
> Content-Type: text/plain; charset=utf-8; format=flowed
> 
> On 2017년 10월 21일 21:52, Jérôme Abel wrote:
>> What would be the goals (64 bits, AVFoundation for Mac OSX, ...) 
> 
> A Vulkan rewrite? https://www.khronos.org/vulkan/ 
> <https://www.khronos.org/vulkan/>
--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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