Hello list,

I like how pd allows for non-grid-like canvas behavior. Besides, there is a 
feature already to Tidy Up things.

If grid-behavior is included, though, I would suggest not to make it a default 
behavior, and I would not want cords to be subject to the grid as well.

Best,

Fede

ps: i guess Tk has a grid already, which is the current canvas behavior. So, a 
more complex grid behavior would be to adjust the already given grid size to 
whatever measure fits best for the player.

fdch.github.io/tv



>> On Feb 17, 2018, at 8:19 PM, Roman Haefeli <[email protected]> wrote:
>> 
>> On Sam, 2018-02-17 at 19:26 +0100, Dan Wilcox wrote:
>> There is working code for this in one of the Pd forks. I've thought
>> about porting it over. It works pretty well for placement but drawing
>> the actual grid is problematic due to the number of lines and some
>> overlapping.
> 
> I wasn't thinking about drawing lines on the canvas. I thought more of
> an invisible feature that could be turn on and off by some shortcut. 
> 
> Roman
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