Hello list, I like how pd allows for non-grid-like canvas behavior. Besides, there is a feature already to Tidy Up things.
If grid-behavior is included, though, I would suggest not to make it a default behavior, and I would not want cords to be subject to the grid as well. Best, Fede ps: i guess Tk has a grid already, which is the current canvas behavior. So, a more complex grid behavior would be to adjust the already given grid size to whatever measure fits best for the player. fdch.github.io/tv >> On Feb 17, 2018, at 8:19 PM, Roman Haefeli <[email protected]> wrote: >> >> On Sam, 2018-02-17 at 19:26 +0100, Dan Wilcox wrote: >> There is working code for this in one of the Pd forks. I've thought >> about porting it over. It works pretty well for placement but drawing >> the actual grid is problematic due to the number of lines and some >> overlapping. > > I wasn't thinking about drawing lines on the canvas. I thought more of > an invisible feature that could be turn on and off by some shortcut. > > Roman > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
