Hello Oliver, I reduce the patch to expose the problem. The different solutions are inside. Hope it helps... ++
Jack Le 03/03/2018 à 14:58, oliver a écrit : > Jack wrote: >> Hey Oliver, >> >> Do you have a minimal patch with a shader that described your problem > > ... no minimal approach with chained glsl shaders ;-) > > nonetheless, i managed to pack everything together (it's a zipped folder > with all needed ingredients, just a pd patch and the required shader > files) to demonstrate the problem. > > if you can spare the time to take a look at it, > that would be very nice ! > > but as i said, i already got my task working with my little hack, so no > sweat, please (even though it "feels" a little fragile). > > best > > oliver > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
example.pd
Description: application/extension-pd
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
