Hello Oliver,

I reduce the patch to expose the problem.
The different solutions are inside.
Hope it helps...
++

Jack



Le 03/03/2018 à 14:58, oliver a écrit :
> Jack wrote:
>> Hey Oliver,
>>
>> Do you have a minimal patch with a shader that described your problem
> 
>  ... no minimal approach with chained glsl shaders ;-)
> 
> nonetheless, i managed to pack everything together (it's a zipped folder
> with all needed ingredients, just a pd patch and the required shader
> files) to demonstrate the problem.
> 
> if you can spare the time to take a look at it,
> that would be very nice !
> 
> but as i said, i already got my task working with my little hack, so no
> sweat, please (even though it "feels" a little fragile).
> 
> best
> 
> oliver
> 
> 
> 
> 
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> 
> https://lists.puredata.info/listinfo/pd-list
> 

Attachment: example.pd
Description: application/extension-pd

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to