Hello

I have a question about shader 
I search to work with gl_VertexID in .vert script.
Some one have an example to implement this in .vert.
With gl_VertexID, you can have an array of vertex with no input array for VBO 
and you can detreminate in real time the size of VertexArray with no latencies.
I know that we can use this, but I have difficulties. 

best regards

Philippe
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to