Thanks for the fast answer!
unfortunatly libpd4unity does not support externals out of the box. I will see 
whether i can compile myself...


> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig <[email protected]>:
> 
> On 2018-06-19 09:53, hi via Pd-list wrote:
>> Dear community
>> 
>> I have a Unity project with libpd4unity [*1] going to be build on android 
>> and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly 
>> i discovered that these fft object do not work! Is there anybody who has a 
>> working version, some workaround or anything of help??
> 
> 
> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
> separate binaries.
> to make externals work with libpd, your system must support dlopen()
> (which completely rules out iOS) and it has to be able to find the
> external binaries (on android, i think they must be renamed to
> "lib<filename>.so", so instead of "sigmund~.pd_linux" you would have a
> file "libsigmund_tilde.so"). check the logs to see whether they could be
> found and opened.
> 
> the alternative, is to just statically link the externals into Pd.
> the libpd buildsystem provides an `EXTRA=true` option that will
> automatically do that for you.
> see https://github.com/libpd/libpd#building-libpd
> (i have no clue how to integrate that into libpd4unity)
> 
> msdt
> IOhannes
> 
> 
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