Thanks for the fast answer! unfortunatly libpd4unity does not support externals out of the box. I will see whether i can compile myself...
> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig <[email protected]>: > > On 2018-06-19 09:53, hi via Pd-list wrote: >> Dear community >> >> I have a Unity project with libpd4unity [*1] going to be build on android >> and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly >> i discovered that these fft object do not work! Is there anybody who has a >> working version, some workaround or anything of help?? > > > both [sigmund~] and [fiddle~] are externals, shipped with Pd but as > separate binaries. > to make externals work with libpd, your system must support dlopen() > (which completely rules out iOS) and it has to be able to find the > external binaries (on android, i think they must be renamed to > "lib<filename>.so", so instead of "sigmund~.pd_linux" you would have a > file "libsigmund_tilde.so"). check the logs to see whether they could be > found and opened. > > the alternative, is to just statically link the externals into Pd. > the libpd buildsystem provides an `EXTRA=true` option that will > automatically do that for you. > see https://github.com/libpd/libpd#building-libpd > (i have no clue how to integrate that into libpd4unity) > > msdt > IOhannes > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
