Le 05/08/2018 à 01:28, oliver a écrit :
cyrille henry wrote:
hello,

you can try [curve3d]

cyrille, jack: thanks a lot for your kind help.

i tried both your suggestions with some success , but i'm not quite there yet.



i attached an example patch providing both methods and problems.


basically [curve3d] works well, with a minor issue that can be worked around. 
though i don't understand why it's there.
Certainlly because I made a mistake with S T coordinate when I code this 
object, and you  are the 1st one to notice it.
I don't know if it's a bug that should be corrected, or a bug that is there for 
so long that it should stay for compatibility.
anyway, the workaround is easy.

best
c


the issue is that the applied texture is rotated by 90°. i tried several things 
to correct it ([pix_flip], [pix_coordinate]) but they all messed up the texture.

========================================================================

the vertex-shader approach of jack produces the shape i was looking for, but 
unfortunately doesn't allow texture mapping. or at least i wasn't able to 
figure out how to do it.

thanks for any further thoughts ...

best

oliver


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