Not the best solution, but you may be able to monitor a slider for value 
changes to emulate a click-down, click-up situation... so you'd be tricking a 
click-drag :)


fdch.github.io

> On Mar 14, 2019, at 11:02 AM, IOhannes m zmoelnig <[email protected]> wrote:
> 
>> On 14.03.19 10:42, Chris McCormick wrote:
>> 
>>> keep in mind that it is not touch sensitive.
>> 
>> What do you mean by this? It only responds to mouse events and not touch
>> events? 
> 
> no. that's not what i meant.
> 
> it was a(n admittedly stupid) joke on the discrepancy between a
> mouse-based interface (where you only get a boolean value of whether a
> button is clicked or not) and the expectation of a (musical) "hardware
> keyboard" that typically gives you "touch sensitive" data in the form of
> 'velocity'.
> 
> fgamsdr
> IOhannes
> 
> 
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