Not the best solution, but you may be able to monitor a slider for value changes to emulate a click-down, click-up situation... so you'd be tricking a click-drag :)
fdch.github.io > On Mar 14, 2019, at 11:02 AM, IOhannes m zmoelnig <[email protected]> wrote: > >> On 14.03.19 10:42, Chris McCormick wrote: >> >>> keep in mind that it is not touch sensitive. >> >> What do you mean by this? It only responds to mouse events and not touch >> events? > > no. that's not what i meant. > > it was a(n admittedly stupid) joke on the discrepancy between a > mouse-based interface (where you only get a boolean value of whether a > button is clicked or not) and the expectation of a (musical) "hardware > keyboard" that typically gives you "touch sensitive" data in the form of > 'velocity'. > > fgamsdr > IOhannes > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
