Em ter, 10 de set de 2019 às 06:15, Roman Haefeli <[email protected]> escreveu:
> > For true spatialization what is "true spatialization"? And why would else/pan4~ not be "truthful"? > - it sounds to me that is what you're aiming at > - use Ambisonics[1]. hmm, I don't really know, and here's a silly question. It seems to me ambisonics tries to locate a sound source in a 3D sphere, but the idea would actually be to pan the sound source in a 2D circle space. So, can ambisonics help there or is it overcomplicated for that matter? And how is it possible with 8 speakers to simulate a 3D sphere? > There seem to be Pd externals for this. > yeah, I know, just not sure if all the complicated encoding and everything is indispensable and stuff cheers
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