Em ter, 10 de set de 2019 às 06:15, Roman Haefeli <[email protected]>
escreveu:

>
> For true spatialization


what is "true spatialization"?  And why would else/pan4~ not be "truthful"?


> - it sounds to me that is what you're aiming at
> - use Ambisonics[1].


hmm, I don't really know, and here's a silly question. It seems to me
ambisonics tries to locate a sound source in a 3D sphere, but the idea
would actually be to pan the sound source in a 2D circle space. So, can
ambisonics help there or is it overcomplicated for that matter? And how is
it possible with 8 speakers to simulate a 3D sphere?


> There seem to be Pd externals for this.
>

yeah, I know, just not sure if all the complicated encoding and everything
is indispensable and stuff

cheers
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