The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc
Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more. <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> ウイルス フリー。 www.avast.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> On Tue, May 26, 2020 at 4:56 PM Scott R. Looney <[email protected]> wrote: > yup there's one from about a year ago: > > https://github.com/LibPdIntegration/LibPdIntegration > > builds for Windows, macOS, and iOS (sorry no Android yet). have not tried > it but this one lets you run multiple instances of PD. > > best, > scott > > On Tue, May 26, 2020 at 12:37 AM Max <[email protected]> wrote: > >> Hi list, >> >> it's fascinating just how many individual attempts there are to use >> libpd inside Unity: >> https://github.com/libpd/libpd/wiki/Unity >> Most of the listed projects however have their last changes about 5 >> years ago and are not up to date with libpd or Unity. And none of the >> solutions are truly cross platform. >> >> Is anyone having more recent experience? >> >> m. >> >> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> https://lists.puredata.info/listinfo/pd-list >> > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
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