The most stable, reliable method is probably the Heavy compiler:
https://github.com/enzienaudio/hvcc

Though it's not "actually" PD because it converts patches into C and wraps
the code for various platforms. It also doesn't support 100% of vanilla
functionality/objects. There's a Discord if you want to know more.


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On Tue, May 26, 2020 at 4:56 PM Scott R. Looney <[email protected]>
wrote:

> yup there's one from about a year ago:
>
> https://github.com/LibPdIntegration/LibPdIntegration
>
> builds for Windows, macOS, and iOS (sorry no Android yet). have not tried
> it but this one lets you run multiple instances of PD.
>
> best,
> scott
>
> On Tue, May 26, 2020 at 12:37 AM Max <[email protected]> wrote:
>
>> Hi list,
>>
>> it's fascinating just how many individual attempts there are to use
>> libpd inside Unity:
>> https://github.com/libpd/libpd/wiki/Unity
>> Most of the listed projects however have their last changes about 5
>> years ago and are not up to date with libpd or Unity. And none of the
>> solutions are truly cross platform.
>>
>> Is anyone having more recent experience?
>>
>> m.
>>
>>
>>
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