Hi Max,
ah, you're right. On Linux you need root privileges to bind to ports
below 1024, I forgot that... I'll use higher port numbers in the help
patch then. Thanks for reporting!
Christof
On 29.06.2020 12:22, Max wrote:
When I run the server patch i get this:
aoo_client: couldn't bind to port 1000
aoo_client: couldn't bind to port 1001
aoo_send~: couldn't bind to port 1000
aoo_receive~: couldn't bind to port 1001
that's on Ubuntu 20.04
I think it works once I change the [aoo_client] to 8000 and 8001
On 22.06.20 15:20, Christof Ressi wrote:
Dear list,
here's a new pre-release for the AoO multichannel audio streaming
library. In the last two months, the library has been seen many
improvements and has been used successfully in our Virtual Rehearsal
Room project (see vrr.iem.at <https://vrr.iem.at/>).
Binaries for all common platforms (Windows, macOS, Linux, ARM boards)
are available on Deken (search for "aoo"). The source code can be
found here: https://git.iem.at/cm/aoo
See the help patches (aoo_send~-help.pd, aoo_receive~-help.pd,
aoo_server.pd) for usage instructions.
If you want to stream between different home networks (without port
forwarding), you can use [aoo_client] and connect to our public AoO
server at the IEM (hostname: vrr.iem.at, port: 7077). You can easily
set up your own AoO server by running a Pd patch containing
[aoo_server <port>] on your web server.
---
Selected features:
# create audio networks of any topology with arbitrary ad-hoc
connections
# [aoo_send~] / [aoo_receive~] take a port number and ID, so multiple
objects (within a single Pd instance) can operate on the same port.
Additionally, you can have multiple objects across different Pd
instances (using different port numbers).
# [aoo_send~] can stream to several destinations simultaneously;
# [aoo_receive~] can receive several AoO streams simultaneously,
summing the signals
# AoO is connectionless: streams can start/stop at any time, enabling
a "message-based audio" approach.
# AoO sinks can "invite" sources, i.e. ask them to send audio. The
source may follow the invitation or decline it.
# AoO sinks and sources can operate at different blocksizes and
samplerates
# the streaming format can be set independently for each source;
currently only PCM (uncompressed) and Opus (compressed) are
implemented, but this can be easily extended with the AoO codec
plugin API.
# audio encoding/decoding is multithreaded
# adjustable resending mechanism for dropped packets
# adjustable jitter buffer size.
# [aoo_server] / [aoo_client] implement the UDP hole punching
technique to establish peer2peer connections between different home
networks.
# AoO is actually a C++ library with a C interface, so it can be used
in apps or embedded devices (like the ESP32). An implementation for
Supercollider is already planned.
---
For questions, bug reports or feature requests, please open an issue
at https://git.iem.at/cm/aoo/-/issues. We're very happy about any
kind of feedback!
Christof
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