My 12 band Flanger/Panner thing was so awesome, I decided to convert it to [clone] to make it an N-Band thing. I'm getting close! ...
But I am using a lot of wiggling GUI things inside the clone instances. Is this a problem? I have [hsl]s [vsl]s & blinking [bng]s, triggered by a global metro, sample interval (typically) 50 to 250 ms. *[metro 100] -> [s GlobalMetro]* placed at the top level ... all to help me see what is happening. I realize with [clone], there could be a big CPU cost here. *QUESTION:* *1: Is there a CPU cost to wiggling GUI objects * *in abstractions or subpatches * *which aren't visible?* *2: Does the rate of the metro matter? i.e.,* *Is there a higher CPU cost for many moving GUI objects * *updated at 10ms vs 250 ms?* Thanks, BH -- William Huston: [email protected] Binghamton NY *Public Service Mapping / Videography / Research / Education / Safety Advocacy* Blog <http://WilliamAHuston.blogspot.com> -- Facebook <http://facebook.com/billhuston> -- Twitter <http://twitter.com/WilliamAHuston>-- Youtube <https://www.youtube.com/channel/UCGijK1amWOLglT3YeTyEBNQ?sub_congfirmation=1> * -- Podcast Blog <https://billhustonpodcast.blogspot.com/>* *Document collections*: VirtualPipelines <http://TinyURL.com/VirtualPipelines> -- BHDCSDimockArchive <http://bit.ly/BHDCSDimockArchive> *Please support my work! -- *TinyURL.com/DonateToBillHuston
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