Peter, In April I wrote this but never got an answer:
since I moved to [gemglfw3window] as gemwin has not been created on since Big Sur I am unable to make borderless screen. Is there a workaround? [fullscreen 2( is not my option. Best, Popesz On Fri, 10 Jun 2022 at 07:49, Peter P. <[email protected]> wrote: > Hi list, > > experiencing some weird issues with Gem 0.94.git v0.94 on MacOS 12.4 as > well. Upon trying to create a gemwindow I am getting > [gemmacoswindow]: unable to switch to current window (do you have one?), > cannot render! > Seems to be https://github.com/umlaeute/Gem/issues/257 > Following some advice to a different, but possibly related error, I > replaced [gemmacoswindow] with [gemglfw3window]. This made the window > appear and render. > > What is the difference between [gemglfw3window] and [gemglutwindow]? > In one of the two, the origin of the coordinate system seems to be off > in fullscreen more and and contents are rendered smaller, possibly related > to > https://github.com/umlaeute/Gem/issues/261 > in the other one, there is often flickering. > > I tried to make Gem output on a second screen (extended desktop) next. > When I use the [fullscreen 1] message, th OS will change the resolution > of that second display to that of gemwin's "dimen" setting. But whenever > I want to edit the patch and focus the patch window, the fullscreen > gemwindow on the external display is minimized to the dock, and the > resolution of that external display changed back by the OS setting it > to as it was before. Makes it impossible to work. > Without the fullscreen message, the title bar of the Gem window is > always visible. > > Can anyone perhaps test and confirm, possibly also explain, this last > issue? > > Thank you! > Peter > > * IOhannes m zmölnig <[email protected]> [2021-12-28 23:08]: > > On 12/28/21 21:33, Johnny Mauser via Pd-list wrote: > > > Hi Dana and all, > > > > > > I upgraded my personal computer to a new arm Mac and can confirm, > that Gem is not running properly out of the box. I don’t know whether I > made a mistake, or it is the general situation, or what’s going on.. > > > > > > MacOS 12.1 > > > Pd 52.1, Gem 0.94 > > > > > > Trying to create a Gem window leads to console showing: > "[gemmacoswindow]: failed to init GLEW: your system only supports > openGL-1.0“ > > > > > > that's https://github.com/umlaeute/Gem/issues/257 et al. > > > > the solution is to replace the [gemmacoswindow] within the > > gemdefaultwindow.pd abstraction (which is used within [gemwin]) with > > [gemglfw3window] (or [gemglutwindow]). > > > > > > > > When I open the backendinfo window from the help-patch of pix_video > the [AVF-videoplugin $0] object could not be created. > > > AVF-videoplugin > > > > > > > that's a separate (minor) issue, that just indicates that there's a lack > of > > documentation for the AVF backend of [pix_video]. > > it doesn't indicate any malfunctioninig of [pix_video] per se (it doesn't > > indicate the opposite either; it is just orthogonal) > > > > gfdmsy > > IOhannes > > > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
