Data structures get super slow with a few hundred items. For instance, I will 
have to recode in C our fluid.plotter (and I’m waiting for the new gui 
interface hinted at) because it gets sluggish… I love the struct paradigm for 
smaller sets but when you hit 15k points, which is easy in fluid.land, it is 
not possible to use it.

For the code lift, just put a note to send back the love :)

p

> On 12 Dec 2022, at 04:28, Alexandre Torres Porres <por...@gmail.com> wrote:
> 
> Em dom., 11 de dez. de 2022 às 17:32, Pierre Alexandre Tremblay 
> <tremb...@gmail.com <mailto:tremb...@gmail.com>> escreveu:
> The code is free if you want to take it back in your (fantastic) collection.
> 
> I can't feel comfortable getting credit for this amazing work of yours :) I 
> will say I'm stealing it, not getting it back ;)
>  
> Getting something like this into ELSE would be great and I'm definitely 
> interested, though my initial interest was trying to see if Data Structures 
> could be used for this. Not sure when I'll have the time for doing this 
> though. I bet Tim Schoen, from PlugData, will really like this too (ELSE is 
> shipped with PlugData).
> 
> Thanks!
> 

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