...and I forget the iir object (vanilla abstraction) in the pure_mapping lib...

cheers


Le 27/09/2023 à 16:18, cyrille henry a écrit :
ho,
and you can cascade 2 line, in order to smooth the 1st one, just like this 
example.

But the best is probably to use line~ with lop~ and control the glissandi in 
audio...

cheers


Le 26/09/2023 à 20:06, Peter P. a écrit :
Hi list,

often when I use [line¨] to make frequency glissandi, the point when the
ramp starts, and the point where it ends, appear as very sudden events
to my ears. I am wondering if there is an easy way to gradually speed up
the ramp when it starts, and slow it down before it reaches its target
value?
The only way I can think of so far is to model such a behavior with two
masses connected by an elastic link using the pmpd library. But a
vanilla way would be very interesting too!

Thanks in advance for all ideas and pointers!
cheersz, Peter



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