Hi, I wonder why, in data structures, deleting a scalar invalidates all pointers to any other scalar in the same canvas.
Is this a design choice ? I'm asking this because I planned to use pointers inside abstractions to handle scalars in a patch, for example for making them move. But may be I'm wrong, because if every time a scalar is deleted all [pointer]s have to [traverse( the patch to retrieve the scalar they pointed to, it seems not so optimized. Thanks in advance Regards JYG --- pd-list@lists.iem.at - the Pure Data mailinglist https://lists.iem.at/hyperkitty/list/pd-list@lists.iem.at/message/KVZQ3VBBJNV5LHEBZNMKLTUS7AF2HJX7/ To unsubscribe send an email to pd-list-le...@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.iem.at/