...and should be appearing at a mirror near you soon.

This release includes believed to be correct implementations
of all OpenGL routines that are neither called with or return
pointer type arguments (e.g. * or [] types).

It includes autogenerated routines for the rest with the
arguments replaced by C pointers.  These routines should
be correct, in principle, but generating the correct C
call values from the perl code is tricky, fragile, and
hard to get right.  Even worse, the problems have been
platform and perl version dependent, yuck!

This release includes a "real" perl binding for glShaderSource
taking the shader id number as the first argument and then
one or more strings containing the shader source code.  This
implementation now works for both cygwin and SPP.

Enjoy!
Chris


Revision history for Perl extension OpenGL::Modern.

0.01_04  2017-01-29 18:22:01-05:00
         - implement glShaderSource_p and use it in
           t/02_glGetShaderInfoLog.t
         - this appears to work on Strawberry Perl



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