Hi,
I need coordinate transformations from pixel space to real 3D space.
PDL::Transform is great for this kind of operations. I've got the two
vectors (and hence a 2x3) matrix, let's call it $tm, of the x and y axes.
Unfortunately, t_linear(m=>$tm) complains that the matrix is not square.
The docs explicitly say that this should work.
Tested on 2.079 and 2.100.
pdl> $tm=ones(3,2); # That would also scale
pdl> t_linear(matrix=>$tm);
Runtime error: lu_decomp requires a square (2D) PDL
at matrixops.pd line 897.
PDL::MatrixOps::lu_decomp(PDL=SCALAR(0x55929b90eb70)) called at
matrixops.pd line 337
PDL::MatrixOps::det(PDL=SCALAR(0x55929b90eb70),
HASH(0x55929b910d88)) called at transform.pd line 2769
PDL::Transform::Linear::new("PDL::Transform::Linear", "matrix",
PDL=SCALAR(0x55929ba84d30)) called at transform.pd line 2639
PDL::Transform::t_linear("matrix", PDL=SCALAR(0x55929ba84d30))
called at (eval 472) line
It would be great to restore that feature.
Ingo
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