Obviously you've never used assembler. You guys are talking past each other, and unfortunately you don't have a clue about what Graywolf is talking about. (I think he's being a bit pedantic but...).

Adam Maas wrote:

12 years, give or take. Including coding (I don't do it for a living, but I write C, C++, Python, Bash and Bourne Shell, some basic and some Objective-C).

You simply don't know of which you speak. The 5% is the API interface and a few other bits necessary for platform differences (CHanges in the VM code to handle x86's incredibly wonky memory architecture, etc). The 95% is what does the actual work, all the backend code for EVERYTHING PS does, the plugin architecture and even as much of the UI code as they can make common (there will always be some). PS maxes at 2GB memory allocation on both Windows and Mac, this is due to being a 32bit program and being designed for the common 2GB/2Gb split that Windows and Mac prefer (Linux often uses a 1GB/3GB split, but that's a kernel compile option and varies between system).

-Adam

Graywolf wrote:

Hum, how long you been working with computers? Every bit goes through that 5% of code and comes out different. The other 95% is the user interface. Yep, in Unix (Mac x) and XP that means the API. Modern multiuser/multitasking OS do not properly allow direct access to the hardware. Nothing I said was incorrect to anyone who understands this stuff. What we are talking about is how the hardware reacts to the software. For example PS uses 2 gigabytes max ram in Windows (even if your system is maxed out with 16 or 32 gigabytes, and whatever the kernel will allow it in Unix (that can be changed simply in Unix, but not I think in windows).

And specifically, I do not know exactly how much is common code between the two platforms. I do not even know what PS is coded in. The programming language can make more difference than the hardware does. I figured we were using educated guesses.

I get the feeling I am talking with school kids here (lots of facts, not much understanding).

graywolf
http://www.graywolfphoto.com
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