I'm not surprised to hear that it's film. At first glance I thought it
might be, but then seemed to recall reading that it was digital. Didn't
you say something about using a saturation conversion technique?
Perhaps that was in regard to another pic. Some of what I'm seeing as
sharpening artifacts may be due to the grain/pixel interaction. That's
hard to avoid on low res web images. But you still may be able to
improve it with less sharpening and some adjustment of the tonal range.
Again, it's excellent as displayed.
Paul
On Oct 17, 2005, at 8:43 AM, Shel Belinkoff wrote:
Paul,
As I told Godfrey - perhaps you missed the post - this was not a
conversion. The pic was shot on Tri-X.
I have to chuckle a bit as it seems, more and more, that when people
see a
B&W (greyscale, whatever) photo, especially on the net, the immediate
thought is that it had been "converted". Not laughing at you, but at
the
idea of how ingrained the "digital workflow" has become.
As for the sharpening, I believe I used only selective sharpening -
just
the dog and the backpack and case. I may take another look at the
original
and trace the workflow. Maybe with my meager skills the pic can be
improved.
Shel
[Original Message]
From: Paul Stenquist
I had to nod when I read Godfrey's comment. Love the shot, but I found
the BW conversion a bit odd myself. However, I find it hard to express
what that oddity cold be other than to say that it might be worth
going
back to the channel mixer. Sometimes it's worth seeing how the
PhotoShop direct grayscale conversion looks and compare that to
channel
mixer results. While you may not end up using the direct conversion,
it
an sometimes help define a direction. I think that my impression of
the
current rendering is that the whites all seem a bit muddy, yet there
appears to be almost too much contrast in the midtone grays. Perhaps
it's due to sharpening. I'm not sure where you might go on this -- if
anywhere other than where you're at -- but it might merit a second
look.
http://home.earthlink.net/~scbelinkoff/pooch.html