On 2010-12-12 21:10 , Adam Maas wrote:
On Sun, Dec 12, 2010 at 10:38 PM, steve harley<[email protected]> wrote:
On 2010-12-12 11:02 , Adam Maas wrote:
Right now I'd have to prefer Windows for Photo editing work. Better 64
bit support (allowing you to make use of more than 3GB of RAM)
what specifically is better? [...]
The biggest issues are twofold, first off PS CS5 is rather buggy on OS
X, where it's effectively a 1.0 release (first Cocoa version) while
the Windows version is much more stable (PS has been better on Windows
for the last two releases due to the Carbon/Cocoa switch and related
issues). Secondly you've got the relative lack of 64bit plugins on the
Mac side limiting the utility of CS5 in 64bit form, thirdly you've got
the lack of 64bit support in most non-PS imaging apps on the Mac side
unlike Windows where pretty much everything's been 64-bit capable for
a full release cycle or more. [...]
Note I expect that these issues will go away with the next release
cycle for PS and OS X, but they do exist today.
thanks! helpful summary; clearly most of the what you're talking about
is with Adobe apps (aided, of course, by Apple's late reality check on
Carbon/64)
i guess my imaging toolset is pretty much exempt from those issues; i
use Aperture 3, VueScan 9, and (infrequently) Photoshop CS2, all on Mac
OS 10.5 because certain key things broke in 10.6; 64-bit Photoshop is
obviously not an issue for me yet since i'm still running it in PowerPC
emulation -- yet i can still work with 100MB TIFFs pretty comfortably,
so i'm not sure i should even care about 64 bit ...
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