On Apr 10, 2011, at 9:36 PM, Sandy Harris wrote:

> The usual sensor uses basically three types of element -- R, G and B
> -- in a particular layout.
> Why not X Y Z where X = R+G, Y = R+G+B, Z = G+B ?

Interesting,  my enlarger has CMY where 
C=G+B  M=R+B and Y=R+G

remapping yours

Y=R+G, W=R+G+B, C=G+B

But, the normal pattern is four pixels R,G,G,B so you could do a four pixel:
C,M,Y,W  which is almost the same as what printers use: CMYK

poking at various wikipedia entries on color (googling color wavelength)

violet  668–789 THz     380–450 nm
blue    631–668 THz     450–475 nm
cyan    606–630 THz     476–495 nm
green   526–606 THz     495–570 nm
yellow  508–526 THz     570–590 nm
orange  484–508 THz     590–620 nm
red     400–484 THz     620–750 nm

I'll use capital letters for positive results and lower case for negative
Let's say green light hits your array, we get 
YWC
if white light hits it we get
YWC

with a CMYW array green gives us
CmYW
white gives us 
CMYW
so we can at least tell the difference between green and white.

> 
> You can get RGB from XYZ easily enough:
> 
>  Y-X = R+G+B - R+G = B
>  Y-Z = R+G+B - B+G = R
> 
>  X+Z-Y = R+G + B+G - R+G+B = R
> 
> But the total light you are accepting is 2+2+3 = 7 rather than
> 1+1+1=3, so you are getting more photons overall. Isn't that
> beneficial?

At first glance it looks great.  

> 
> Y also gives you a straightforward monochrome.

But why additive rather than subtractive color.

I suspect that part of it has to do with the fact that light isn't composed of 
R,G,B photons, it's just that our eyes are composed of RGB cones:
Cone type       Name    Range   Peak wavelength[9][10]
S       β       400–500 nm      420–440 nm  violet-green peaking in low violet
M       γ       450–630 nm      534–555 nm  blue-red peaking in green
L       ρ       500–700 nm      564–580 nm  green-red peaking in yellow-orange

If a 600 nm (orange) photon hits our eyes, the M&L cones are activated, or in 
the RGB parlance the red and green sensor sites, I'm not sure which of your 
sensors it would trigger and in what percentage. 

Could you explain your sensor idea to me in terms of photon wavelengths?  I got 
this far and am not clever enough to work it out.

I also suspect that additive color math is a lot easier than subtractive color 
math.


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Larry Colen [email protected] sent from i4est





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