On Mon, Aug 20, 2012 at 12:51 PM, Bruce Walker <[email protected]> wrote:
>
> If I was going to do a really proper job, I'd set all the Lr controls
> to their defaults, set Color NR to zero, then send the the image to
> Photoshop to edit. There I'd extract the blue channel and chuck the
> others (copy-all in the B channel in Channels, then paste to a new
> layer). After that play with curves and apply some NR with a plugin.

Okay, did that, but sent the noise-reduced image back to Lr for curves
and tones adjustments. I reduced the Whites and Highlights to bring
back detail in the player's white shirts, and upped the Shadows. I
bumped the Clarity up (+11) and added some masked sharpening to make
strings and other fine detail pop a bit.
Masking: 90
Detail: 10
Radius: 0.8
Amount: 43


So here's one possible rendering:

https://www.dropbox.com/sh/khm0s1dvica0t9l/yLxigacoCO

I used Imagenomic Noiseware to clean up the image. It's very
fine-tunable and I was able to tell it to reduce only the very
high-frequency noise that I saw in the blue channel, and preserve
contrast and detail.

-- 
-bmw

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