Jack,

I've never compiled PEBL for ARM before; I suspect if you can get the sdl
libraries compiled there, it shouldn't be too much trouble, but not a walk
in the park either, and would be difficult if you weren't at least a bit
familiar with makefiles and c++.

PEBL needs the following sdl libraries:

libsdl1.2
libsdl-image
libsdl-gfx
libsdl-ttf

There are several other libraries that are optional, and you should be
able to turn them off in the makefile, including
waave
sdl-audioin

sdlaudioin is ancient; hasn't been updated in a decade, but provides
support for recording which I believe SDL 2 will now or soon also support.

Depending on which version of pebl you are using, you should be able to
set a flag in the Makefile, something like PEBL_USE_AUDIOIN, which will
avoid using the audio input library.

let me know off-list which version of the codebase you are using (svn head
may not work at all), and if you send me a copy of the makefile, I can
help you figure out what to do. It would be good if PEBL could work on
ARM, as that would help bridge support to ipads and a lot of android
devices, as well as probably some of the windows surface computers.

Shane

> Dear Shane,
>
> Thank you for what you are doing.
>
> I'm trying to compile PEBL on Raspbian Wheezy and cannot succeed - can you
> give any clues (for linux noob) how to do it and what packages should I
> install before compiling PEBL?
>
> (in particular - after installing all the SDL packages you mention in
> manual I still see error with SDL-audioin missing and cannot compile :-( )
>
> Don't ask me why I'm doing this - this is kinda wild experiment, but I
> need it a lot.
>
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