On 9/30/2022 2:33 AM, Mario Döring wrote:
Dear Contributors to the PHP Group,
Hi, my name is Mario, I've been working with PHP for many years now, and I got
specifically interested in bringing real-time graphical capabilities to the language. As
available solutions didn't provide what I was looking for, I created a very experimental
extension for the GLFW and OpenGL, 4 years ago. About a year ago, I picked it up again
and decided to make a "real" extension out of the experiment, and I have been
working on it ever since.
The target of php-glfw is to support most, if possible, the entire OpenGL and
GLFW APIs. (Currently, about 90% of the core profile is available)
The project is for sure still in a beta state, but I'm getting closer and
closer to the first release.
I'm writing this mailing list because I would like to add the extension to the
PECL repository sooner or later.
You can find the Repository right here:
https://github.com/mario-deluna/php-glfw
<https://github.com/mario-deluna/php-glfw>
Website with documentation here:
https://phpgl.net/index.html <https://phpgl.net/index.html>
Thank you for your time
Kind Regards
Mario
This is very cool. The documentation probably needs some work though.
The example in the main README shows Vec2() as being some sort of
high-level function, which I was going to complain about needing to be
namespaced in some reasonable way to avoid naming conflicts but looking
at the source code shows \GL\Math\Vec2. Also, the "draw your first
triangle" tutorial is, well, missing the tutorial.
There is one downside to using PHP w/ OpenGL: PHP, by its nature, is a
single-threaded language. Most software that uses OpenGL also uses
multithreading to offload the heavy lifting bits so as to not lag the
main loop and miss input. Not much can be done about that as the
multithreading extension attempts to date tend to destabilize the core
language.
If there's one thing that I think many people might be more immediately
interested in is the ability to render in OpenGL and capture onto a PHP
GD-compatible image and maybe later a ffmpeg extension render pipeline.
The ability to render and capture 3D in a windowless server environment
would open up a lot of possibilities. There already exist some virtual
server environments out there that have physical GPU hardware available
as an option.
--
Thomas Hruska
CubicleSoft President
CubicleSoft has over 80 original open source projects and counting.
Plus a couple of commercial/retail products.
What software are you looking to build?
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